The Fifth Class Is A Utilitarian
An addition of a fifth class (the “Warden”) will make its debut on June 6th, 2017 with the ESO:Morrowind chapter. This Druidish class has already been demonstrated during a PAX East event as well as Zenimax live streams and the excitement surrounding it is brewing – perhaps even boiling. The abilities the new class comes with makes it quite versatile in performing as Tank, Healer or DPS. Some of the abilities are quite strong in their own right – offering many supportive talents – and will probably undergo several modifications (polite way of saying nerfed to a point of shedding tears) after everyone starts playing it. The following information was first gathered from PAX attendees sharing what was available in the skill lines and has since been updated to include all the skills since being released in live streams. The Elder Scrolls Online wiki has also been updated with this skill line if you prefer it’s layout.
Animal Companions
Feral Guardian
Cast Time | 2.5 seconds |
Target | Self |
Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals 1957 Magic Damage.
Once summoned, you can activate Guardian’s Wrath for 75 Ultimate, causing 9457 Magic Damage and dealing 100% additional damage to targets under 25% health.
The grizzly’s attacks do an additional 12% damage.
Eternal Guardian
Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals 1790 Magic Damage. When killed, the bear will instantly respawn, with a cooldown of 60 seconds.
Once summoned, you can activate Guardian’s Wrath for 75 Ultimate, causing 8655 Magic Damage and dealing 100% additional damage to targets under 25% health.
The grizzly’s attacks do an additional 12% damage.
Wild Guardian
Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals 1435 Physical Damage.
Once summoned, you can activate Guardian’s Wrath for 75 Ultimate, causing 7283 Physical Damage and dealing 100% additional damage to targets under 25% health.
The grizzly’s attacks do an additional 12% damage.
Dive
Cast Time | Instant |
Target | Enemy |
Range | 28 meters |
Cost | 2700 Magicka |
Command a cliff racer to dive bomb the enemy, dealing 4392 Magic Damage.
Cutting Dive
Cost | 2160 Stamina |
Command a cliff racer to dive bomb the enemy, dealing 2804 Physical Damage.
Damage scales off Weapon Damage and Maximum Stamina.
Screaming Cliff Racer
Command a cliff racer to dive bomb the enemy, dealing 3980 Magic Damage.
Deals 15% increased damage against enemies at longer range.
(leaked: 15+ meters)
Scorch
Cast Time | Instant |
Target | Area |
Area | 20 x 7 meters |
Duration | 3 seconds |
Cost | 4051 Magicka |
Stir a group of shalk that attack after 3 seconds, dealing 5375 Magic Damage to enemies in front of you.
Subterranean Assault
Cost | 3240 Stamina |
Stir a group of shalk that attack after 3 seconds, dealing 3787 Poison Damage to enemies in front of you.
Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance by 5280 for 10 seconds.
Deep Fissure
Stir a group of shalk that attack after 3 seconds, dealing 5375 Magic Damage to enemies in front of you.
An eruption stuns one enemy for 3 seconds.
(leaked: stuns closest enemy)
Swarm
Cast Time | Instant |
Target | Enemy |
Range | 28 meters |
Radius | 10 meters |
Duration | 10 seconds |
Cost | 2700 Magicka |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 7164 Magic Damage over 10 seconds.
Fetcher Infection
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 7308 Magic Damage over 10 seconds.
Every other cast deals 75% increased damage.
Growing Swarm
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 7164 Magic Damage over 10 seconds.
When ability ends, fecherflies infect up to 6 new targets.
Betty Netch
Cast Time | Instant |
Target | Self |
Duration | 24 seconds |
Call a betty netch that restores 3555 Magicka over 22 seconds. Gain Major Sorcery, increasing your Spell Damage by 20% over 24 seconds.
Blue Betty
Duration | 25 seconds |
Call a betty netch that restores 3555 Magicka over 22 seconds. Gain Major Sorcery, increasing your Spell Damage by 20% over 24 seconds.
When activated, removes 1 negative effect.
Bull Betty
Duration | 25 seconds |
Call a betty netch that restores 3555 Stamina over 22 seconds. Gain Major Brutality, increasing your Weapon Damage by 20% over 24 seconds.
Falcon's Swiftness
Cast Time | Instant |
Target | Self |
Duration | 10 seconds |
Cost | 3512 Magicka |
Invoke the spirit of agility to gain Major Expedition, increasing Movement Speed by 30% for 10 seconds and Major Endurance, increasing your Stamina Recovery by 20% over 10 seconds.
Deceptive Predator
Invoke the spirit of agility to gain Major Expedition, increasing Movement Speed by 30% for 10 seconds and Major Endurance, increasing your Stamina Recovery by 20% over 10 seconds.
Gain Minor Evasion, increasing dodge change by 5% for 10 seconds
Bird of Prey
Invoke the spirit of agility to gain Major Expedition, increasing Movement Speed by 30% for 10 seconds and Major Endurance, increasing your Stamina Recovery by 20% over 10 seconds.
Gain Minor Berserk, increasing damage done by 8% for 10 seconds.
Bond with Nature
When one of your animal companions is killed or unsummoned, you restored 630 Health.
Bond With Nature II
When one of your animal companions is killed or unsummoned, you restored 1260 Health.
Savage Beast
Damaging an enemy with an Animal Companion ability grants 2 Ultimate. This effect has a cooldown of 8 seconds.
Savage Beast II
Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.
Flourish
Increase your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted.
Flourish II
Increase your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
Advanced Species
Increases your damage done for Animal Companion abilities by 1% for each Animal Companion ability slotted.
Advanced Species II
Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Green Balance
Secluded Grove
Cast Time | Instant |
Target | Ground |
Range | 28 meters |
Radius | 8 meters |
Duration | 6 seconds |
Cost | 75 Ultimate |
Instantly heal the lowest health ally in target area by 7023, and then heal all allies in target area by 3512 every 1 second for 6 seconds.
Enchanted Forest
Healing an ally below ??% Health returns 20 Ultimate.
Healing Thicket
When this effect ends, allies continue to receive 17560 healing over 4 seconds.
Fungal Growth
Cast Time | Instant |
Target | Cone |
Range | 20 meters |
Cost | 3765 Magicka |
Instantly grow a large area of mushrooms healing all allies in the cone in front of you for 5863 Health.
Enchanted Growth
Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
Soothing Spores
????
Healing Seed
Cast Time | Instant |
Target | Ground |
Range | 28 meters |
Radius | 8 meters |
Duration | 6 seconds |
Cost | 2657 Magicka |
Summon a field of flowers which heals 9382 Health after 6 seconds. You can only have one Healing Seed active at a time.
Budding Seeds
Enemies who enter the field will get Major Defile, reducing Healing Received by 37% for 4 seconds.
Corrupting Pollen
Allies may activate the Healing Seed synergy to gain an instant heal for 9381 Health.
Living Vines
Cast Time | Instant |
Target | Area |
Area | 28 x 12 meters |
Duration | 10 seconds |
Cost | 2214 Magicka |
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1756 Health each time they take damage. This effect can occur once every 1 second.
You can only have one Living ???? active at a time.
Leeching Vines
Applies Minor Lifesteal to targets who damage allies within your Living Trellis, healing you for 2% of all damage done.
Living Trellis
When the vines expire, they heal the target for an additional 4265 Health.
Lotus Flower
Cast Time | Instant |
Target | Area |
Radius | 8 meters |
Duration | 20 seconds |
Cost | 2437 Magicka |
While active, 26% of damage caused by your Light and Heavy attacks also heal a nearby ally.
Green Lotus
Grants Major Savagery instead, increasing your Weapon Critical by 20% for 20 seconds.
Lotus Blossom
You gain Major Prophecy, increasing your Spell Critical by 2191 for 20 seconds.
Nature's Grasp
Cast Time | Instant |
Target | Ally |
Range | 22 meters |
Cost | 3322 Magicka |
Pull yourself to the targeted ally. You and the ally heal 1756 every 1 second for 10seconds.
Bursting Vines
Also immediately heals for ???? Health.
Nature's Embrace
????
Accelerated Growth
When healing an ally under 50% Health with a Green Balance ability, gain Minor Mending, increasing your healing done by 8% for 8 seconds.
Accelerated Growth II
When healing an ally under 50% Health with a Green Balance ability, gain Major Mending, increasing your healing done by 25% for 8 seconds.
Nature's Gift
When you Heal an ally with a Green Balance ability, you gain 125 Magicka.
Nature's Gift II
When you Heal an ally with a Green Balance ability, you gain 250 Magicka.
Emerald Moss
Increase healing done by 4% for each Green Balance ability slotted.
Emerald Moss II
Increase healing done by 8% for each Green Balance ability slotted.
Maturation
When healing an ally with a Green Balance ability, grant them Major Toughness, increasing Max Health 10% for 20 seconds.
Maturation II
????.
Winter’s Embrace
Sleet Storm
Cast Time | Instant |
Target | Area |
Radius | 10 meters |
Duration | 8 seconds |
Cost | 200 Ultimate |
All enemies near you are snared for 1 second, and take 3150 Frost Damage. Nearby allies gain Major Protection, reducing their incoming damage by 30%.
Northern Storm
Each enemy receiving 3 or more ticks of damage from this ability become stunned or knocked down for ? seconds.
Permafrost
While slotted, your Maximum Magicka is increased by 8%.
Frost Cloak
Cast Time | Instant |
Target | Area |
Radius | 12 meters |
Duration | 24 seconds |
Cost | 2657 Magicka |
You and nearby allies gain Major Resolve, increasing Physical Resistance by 5280, and Major Ward, increasing Spell Resistance by 5280 for 24 seconds.
Expansive Frost Cloak
Increases the radius to 28 meters.
Ice Fortress
Grants Minor Protection to the caster, reducing damage taken by 8%.
Impaling Shards
Cast Time | Instant |
Target | Area |
Radius | 6 meters |
Duration | 10 seconds |
Cost | 2658 Magicka |
Deal 942 Frost Damage to targets in the area every 1 second for 10 seconds. Targets become snared for 4 seconds.
Damage is done based on your Max Health.
Gripping Shards
Targets struck 4 times by this skill become rooted.
Winter's Revenge
????
Arctic Wind
Cast Time | Instant |
Target | Self |
Duration | 10 seconds |
Cost | 3544 Magicka |
Heal self for 11% of Max Health instantly and additional 2% Health every 2 seconds for 10 seconds.
Polar Wind
Deals damage equal to the value healed.
Arctic Blast
Heal one additional ally.
Crystallized Shield
Cast Time | Instant |
Target | Self |
Duration | 6 seconds |
Cost | 2215 Magicka |
Absorb spell projectiles, restoring 578 Magicka. This effect can occur up to 3 times.
Crystallized Slab
Returns Stamina rather than Magicka.
Shimmering Shield
Absorbing projectiles grants Major Heroism, gaining 3 Ultimate per second for 6 seconds.
Frozen Gate
Cast Time | Instant |
Target | Ground |
Range | 28 meters |
Radius | 5 meters |
Duration | 30 seconds |
Cost | 1953 Magicka |
Summon a portal on the ground, when an enemy runs over it they are teleported to you and rooted for 2 seconds. If the target is immune, they will take 6738 Frost Damage.
You can only have 1 active at a time and is removed after activation.
Frozen Device
Applies Major Maim to teleported enemies for ? seconds, reducing their damage done by 30%.
Frozen Retreat
Allies may walk into the trap and activate a synergy to teleport to the Warden.
Glacial Presence
Increase chance of applying Chilled to enemies with Winter’s Embrace abilities by 100%.
Glacial Presence II
Increase chance of applying Chilled to enemies with Winter’s Embrace abilities by 200%.
Frozen Armor
Increase your Physical and Spell Resistance by 250 for each Winter’s Embrace ability slotted.
Frozen Armor II
Increase your Physical and Spell Resistance by 500 for each Winter’s Embrace ability slotted.
Icy Aura
Reduce the effectiveness of snares applied to you by 7.5%.
Icy Aura II
Reduce the effectiveness of snares applied to you by 15%.
Piercing Cold
Increase your Physical and Cold Damage by 3%.
Piercing Cold II
Increase your Physical and Cold Damage by 6%.
very helpful!
I am so looking forward to playing this class in the future.
I’m curious of the PvP spamming of Frozen Gate that will happen in Districts…
ikr
we shall see
This will be my new main. Excited for Monday.