Build Overview

Build Name

Lord of the Damage Shields

Intro

Damage shields will save your tank.

Build Objectives

Great survivability while tanking.

Main Focus

Tanking is foremost but a slight change in skills can multipurpose the build.

Class

Dragonknight

Race – Primary

Dunmer (Dark Elf)

Race – Secondary

Altmer (High Elf)

Why Choose This Race?

Dunmers get a bonus to their Maximum Magicka, Flame Damage and Flame Resistance.

Attribute Points
  • Magica 12
  • Health 40
  • Stamina 12

Attribute Points Redistribution Explained

As a tank, you need health. Allocating more points in Magicka will allow for more damage.

Champion Points

The Warrior

  • Bastion – 100
  • Heavy Armor – 50
  • Spell Shield – 50

The Mage

  • Thaumaturge – 75
  • Elemental Expert – 100
  • Blessed – 50

The Thief

  • Magician – 100
  • Arcanist – 100
Armor and Gear

Armor

Use Health/Magicka glyphs.

  • Head – Light – Infernal Guardian
  • Shoulders – Medium – Infernal Guardian
  • Arms – Heavy – Hatchling’s Shell
  • Chest – Heavy – Brands of Imperium
  • Waist – Heavy – Hatchling’s Shell
  • Legs – Heavy – Brands of Imperium
  • Feet – Heavy – Hatchling’s Shell

Jewelry

  • Neck – Hatchling’s Shell
  • Ring 1 – Brands of Imperium
  • Ring 2 – Brands of Imperium

Weapons

  • Main Hand – One Handed – Hatchling’s Shell
  • Off Hand – Shield – Brands of Imperium
  • Alt Main Hand – Destruction Staff – Brands of Imperium
  • Alt Off Hand – Restoration Staff – Brands of Imperium
Abilities and Passives

Passive Skills

Replace this text with Passive Skills

  • Anything benefiting health
  • Anything benefiting defense/armor

Mundus Stones

The Lord

Active Skills and Rotation
Bar 1
  • Slot 1 – Pierce Armor
  • Slot 2 – Burning Talons
  • Slot 3 – Hardened Armor
  • Slot 4 – Absorb Magic
  • Slot 5 – Coagulated Blood
  • Ultimate – Ferocious Leap
Bar 2
  • Slot 1 – Burning Embers
  • Slot 2 – Healing Ward
  • Slot 3 – Igneous Shield
  • Slot 4 – Siphon Spirit
  • Slot 5 – Igneous Weapons
  • Ultimate – Standard of Might

Rotation

Buff up group with Igneous Weapons then swap to group bar. For large groups of mobs, use leap and then talons to hold them for group AoE. Taunt the rest, weaving light attacks using Hardened Armor/Absorb Magic.
If solo, you can swap to Destruction Staff and Engulfing flame and Elemental Blockade plus light attacks with Talons. Your Infernal Guardian should have proc by now to melt the mobs.

Conclusion

Damage Tips

Play style will result in various damage output – learn to play to your liking.

Survivability Tips

Remember to keep damage shields on as often as possible.

Any Other Tips

Vampire is not necessary – the build alone will allow standing in fire.

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Damage shields save

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