Build Overview
Build Name
Lord of the Damage Shields
Intro
Damage shields will save your tank.
Build Objectives
Great survivability while tanking.
Main Focus
Tanking is foremost but a slight change in skills can multipurpose the build.
Class
Dragonknight
Race – Primary
Dunmer (Dark Elf)
Race – Secondary
Altmer (High Elf)
Why Choose This Race?
Dunmers get a bonus to their Maximum Magicka, Flame Damage and Flame Resistance.
Attribute Points
- Magica 12
- Health 40
- Stamina 12
Attribute Points Redistribution Explained
As a tank, you need health. Allocating more points in Magicka will allow for more damage.
Champion Points
The Warrior
- Bastion – 100
- Heavy Armor – 50
- Spell Shield – 50
The Mage
- Thaumaturge – 75
- Elemental Expert – 100
- Blessed – 50
The Thief
- Magician – 100
- Arcanist – 100
Armor and Gear
Armor
Use Health/Magicka glyphs.
- Head – Light – Infernal Guardian
- Shoulders – Medium – Infernal Guardian
- Arms – Heavy – Hatchling’s Shell
- Chest – Heavy – Brands of Imperium
- Waist – Heavy – Hatchling’s Shell
- Legs – Heavy – Brands of Imperium
- Feet – Heavy – Hatchling’s Shell
Jewelry
- Neck – Hatchling’s Shell
- Ring 1 – Brands of Imperium
- Ring 2 – Brands of Imperium
Weapons
- Main Hand – One Handed – Hatchling’s Shell
- Off Hand – Shield – Brands of Imperium
- Alt Main Hand – Destruction Staff – Brands of Imperium
- Alt Off Hand – Restoration Staff – Brands of Imperium
Abilities and Passives
Passive Skills
Replace this text with Passive Skills
- Anything benefiting health
- Anything benefiting defense/armor
Mundus Stones
The Lord
Active Skills and Rotation
Bar 1
- Slot 1 – Pierce Armor
- Slot 2 – Burning Talons
- Slot 3 – Hardened Armor
- Slot 4 – Absorb Magic
- Slot 5 – Coagulated Blood
- Ultimate – Ferocious Leap
Bar 2
- Slot 1 – Burning Embers
- Slot 2 – Healing Ward
- Slot 3 – Igneous Shield
- Slot 4 – Siphon Spirit
- Slot 5 – Igneous Weapons
- Ultimate – Standard of Might
Rotation
Buff up group with Igneous Weapons then swap to group bar. For large groups of mobs, use leap and then talons to hold them for group AoE. Taunt the rest, weaving light attacks using Hardened Armor/Absorb Magic.
If solo, you can swap to Destruction Staff and Engulfing flame and Elemental Blockade plus light attacks with Talons. Your Infernal Guardian should have proc by now to melt the mobs.
Conclusion
Damage Tips
Play style will result in various damage output – learn to play to your liking.
Survivability Tips
Remember to keep damage shields on as often as possible.
Any Other Tips
Vampire is not necessary – the build alone will allow standing in fire.
Do You Want To Be a Part of Savage Hearts?
Damage shields save
Thanks for sharing Moose.
Thanks Moose. Thinking of making one soon.
the race primary says Dunmer (High Elf), when it should be Dunmer (Dark Elf)