Build Overview
Build Name
Heavy Armor Templar Healer
Intro
This build is provided by Pact Militia GM Nick
Build Objectives
Cyrodiil 24 man raid healer or large group in Imperial City
Main Focus
Provide your group with heals
Class
Templar
Race – Primary
Argonian
Race – Secondary
Breton
Attribute Points
- Magica 50
- Health 14
- Stamina 0
Food/Drink
Orzoga’s Red Frothgar
Baseline Stats
Baseline Stats on main hand skill bar (Target Stats of the build are in bold)
- Max Magicka – 28k
- Max Health – 32k
- Max Stamina – 9k
- Spell Critical – 38%
- Spell Damage – 2k
- Critical Resist – 1200
- Physical Resist – 15k
- Spell Resist – 20k
- Magicka Recovery – 1500
- Health Recovery – 400
- Stamina Recovery – 500
- Weapon Critical – 15%
- Weapon Damage – 1400
Champion Points
The Warrior
- Hardy – 40
- Elemental Defender – 72
- Quick Recovery – 75
The Mage
- Blessed – 100
- Elfborn – 87
The Thief
- Magician – 75
- Arcanist – 47
- Tumbling – 50
- Shadow Ward – 15
Mundus Stones
Ritual
Armor and Gear
Armor
- Head – Light/Heavy/Medium – Monster Helm (Troll King, Sentinel of Rokugan, Shadowrend or Molag Kena) – Infused – Max Health/Tri Stat
- Shoulders – Light – Desert Rose/Healer’s Habit/Sanctuary – Impenetrable – Max Magicka/Tri Stat
- Arms – Heavy – Kagrenac’s Hope/Rattlecage – Impenetrable – Max Magicka/Tri Stat
- Chest – Heavy – Kagrenac’s Hope/Rattlecage – Infused – Max Magicka/Tri Stat
- Waist – Heavy – Kagrenac’s Hope/Rattlecage – Impenetrable – Max Magicka/Tri Stat
- Legs – Heavy – Kagrenac’s Hope/Rattlecage – Infused – Max Magicka/Tri Stat
- Feet – Heavy – Kagrenac’s Hope/Rattlecage – Impenetrable – Max Magicka/Tri Stat
Jewels
- Necklace – Desert Rose/Healer’s Habit/Sanctuary – Arcane – Spell Damage/recovery
- Ring 1 – Desert Rose/Healer’s Habit/Sanctuary – Arcane – Spell Damage
- Ring 2 – Desert Rose/Healer’s Habit/Sanctuary – Arcane – Spell Damage
Weapons
- Main Hand – Restoration Staff – Desert Rose/Healer’s Habit/Sanctuary – Precise/Powered/Defending – Spell Damage/Weapon Damage
- Off Hand – 1 Handed Sword – Desert Rose/Healer’s Habit/Sanctuary – Defending – Spell Damage/Weapon Damage , or Disease
- Off Hand – Shield – Desert Rose/Healer’s Habit/Sanctuary or a non set works too – Impenetrable – Max Magicka/Tri Stat
Active Skills and Rotation
Bar 1
- Slot 1 – Healing Springs
- Slot 2 – Combat Prayer/Mutagen
- Slot 3 – Breath of Life/Ritual of Retribution
- Slot 4 – Inner Light/Raidant Magelight
- Slot 5 – Repentance/Radiant Aurora
- Ultimate – Light’s Champion
Bar 2
- Slot 1 – Proximity Detonation
- Slot 2 – Efficient Purge/Siege Sheild
- Slot 3 – Breath of Life/Ritual of Retribution
- Slot 4 – Channeled Focus
- Slot 5 – Blazing Spear/Radiant Oppresion/Dark Flare
- Ultimate – Spell Wall
Please Rate this Build
Seen a lot of people running these heavy builds; but I have yet to have any major problem with light armor on my healer (max cp). I think the way the caps work though you can probably heal just as well in heavy. It would be nice if they added penalties for dps/healers wearing full heavy.