Build Overview

Build Name

Heavy Armor Templar Healer

Intro

This build is provided by Pact Militia GM Nick

Build Objectives

Cyrodiil 24 man raid healer or large group in Imperial City

Main Focus

Provide your group with heals

Class

Templar

Race – Primary

Argonian

Race – Secondary

Breton

Attribute Points
  • Magica 50
  • Health 14
  • Stamina 0

Food/Drink

Orzoga’s Red Frothgar

Baseline Stats

Baseline Stats on main hand skill bar (Target Stats of the build are in bold)

  • Max Magicka – 28k
  • Max Health – 32k
  • Max Stamina – 9k
  • Spell Critical – 38%
  • Spell Damage – 2k
  • Critical Resist – 1200
  • Physical Resist – 15k
  • Spell Resist – 20k
  • Magicka Recovery – 1500
  • Health Recovery – 400
  • Stamina Recovery – 500
  • Weapon Critical – 15%
  • Weapon Damage – 1400
Champion Points

The Warrior

  • Hardy – 40
  • Elemental Defender – 72
  • Quick Recovery – 75

The Mage

  • Blessed – 100
  • Elfborn – 87

The Thief

  • Magician – 75
  • Arcanist – 47
  • Tumbling – 50
  • Shadow Ward – 15

Mundus Stones

Ritual

Armor and Gear

Armor

  • Head – Light/Heavy/Medium – Monster Helm (Troll King, Sentinel of Rokugan, Shadowrend or Molag Kena) – Infused – Max Health/Tri Stat
  • Shoulders – Light – Desert Rose/Healer’s Habit/Sanctuary – Impenetrable – Max Magicka/Tri Stat
  • Arms – Heavy – Kagrenac’s Hope/Rattlecage – Impenetrable – Max Magicka/Tri Stat
  • Chest – Heavy – Kagrenac’s Hope/Rattlecage – Infused – Max Magicka/Tri Stat
  • Waist – Heavy – Kagrenac’s Hope/Rattlecage – Impenetrable – Max Magicka/Tri Stat
  • Legs – Heavy – Kagrenac’s Hope/Rattlecage – Infused – Max Magicka/Tri Stat
  • Feet – Heavy – Kagrenac’s Hope/Rattlecage – Impenetrable – Max Magicka/Tri Stat

Jewels

  • Necklace – Desert Rose/Healer’s Habit/Sanctuary – Arcane – Spell Damage/recovery
  • Ring 1 – Desert Rose/Healer’s Habit/Sanctuary – Arcane – Spell Damage
  • Ring 2 – Desert Rose/Healer’s Habit/Sanctuary – Arcane – Spell Damage

Weapons

  • Main Hand – Restoration Staff – Desert Rose/Healer’s Habit/Sanctuary – Precise/Powered/Defending – Spell Damage/Weapon Damage
  • Off Hand – 1 Handed Sword – Desert Rose/Healer’s Habit/Sanctuary – Defending – Spell Damage/Weapon Damage , or Disease
  • Off Hand – Shield – Desert Rose/Healer’s Habit/Sanctuary or a non set works too – Impenetrable – Max Magicka/Tri Stat
Active Skills and Rotation
Bar 1
  • Slot 1 – Healing Springs
  • Slot 2 – Combat Prayer/Mutagen
  • Slot 3 – Breath of Life/Ritual of Retribution
  • Slot 4 – Inner Light/Raidant Magelight
  • Slot 5 – Repentance/Radiant Aurora
  • Ultimate – Light’s Champion
Bar 2
  • Slot 1 – Proximity Detonation
  • Slot 2 – Efficient Purge/Siege Sheild
  • Slot 3 – Breath of Life/Ritual of Retribution
  • Slot 4 – Channeled Focus
  • Slot 5 – Blazing Spear/Radiant Oppresion/Dark Flare
  • Ultimate – Spell Wall
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