UN Original Beginners Guide to the DPS role in Group Dungeons
- Healing
- Tanking
- Damage Per Second (DPS)
It is possible to go through the single player content in this game doing all manners of unnatural configurations; however, that does not work in group dungeons. The primary focus of the healer role is to keep the party alive (healing), provide resources/buffs, and last on the priority list is adding to damage.
The primary focus of the tank is to draw aggro from the mobs and bosses, provide party buffs, and lastly to provide dps. One of the common errors in group dungeons is for the tank or healer to start focusing on damage and ignoring their primary tasking causing the party to wipe.
This brings us to the dps role. The primary responsibility of this class is obviously going to be providing damage. This role also generally with a few exceptions should be resurrecting fallen party members. In certain dungeons/trials the dps may also provide auxiliary healing or tanking. This is the most popular role in eso and most mmos which also makes it have some of the widest fluctuations in player skills that you will see. There are few things more painful then slogging through a dungeon with bad dps as most dungeons contain a damage check that will stop you if your damage is too low.
Generally, the dps should let the tank draw aggro (I will admit to messing this one up as I get bored easily in some of the simpler dungeons and stop paying attention). There is no good mass aggro power in the game so typically a tank is going to lead with an aoe and pull the mob and then start spamming taunts or cc the mob in place. At this point you want your dps to start landing and it is going to break the initial mass aggro almost immediately but the tank should be into his taunt spamming which will over power your dps in terms of aggro. The dps should now be entering into a rotation of stacking damages and buffing oneself to provide max damage and or resource regeneration depending on the party.
Block
Dodge or dodge roll
Bash
- Excellent 40k+ (average dps for single target boss fight)
- Good 25k+ (average for single target boss fight)
- Average 10-15k (average for single target boss fight) // Will beat most dungeons with good mechanics (little to no room for error at the low end)
- Bad < 10k (average for single target boss fight)
AOE DPS levels
- Excellent 60-100k+
- Good 30-60k
- Average 15-30k
- Bad < 15k
Standard group dungeon configuration – 2 dps, 1 healer, and 1 tank
Alternate group dungeon configurations – 2 dps, 1 healer, and tank/dps 3 dps, and 1 healer
Most all dungeons can be run in this configuration – 3 dps and 1 heal/tank
4 dps (have run this on a few silvers at v16) some bosses are immune to aggro (e.g., engine guardian) and having a tank is pretty much worthless for the fight. There are normal dungeons and vet dungeons both scale to v16; however, a normal dungeon at v16 is not comparable to a vet dungeon at v16.
Wgt and vwgt are almost identical; however, if you run both a v16 you will notice the difference. Your dps will often be lower in the vet dungeons. Not all dungeons have a vet dungeon version. I may eventually write an actual dungeon guide this is more miscellaneous info.
Standard configuration for dungeons is generally the most forgiving for beginners; 3 dps and 1 healer is probably the optimal for most dungeons but it is not as forgiving in most fights.
Trials (have not run them all will add as I get more experience): 8 dps, 2 tanks, and 2 healers. I have run the aa where I was asked to change one skill to a siphon ability and functioned as a healer for part of the dungeon where the group splits into three separate groups. This keeps it at needing two healers.
This is intended to help beginners with pve dps. Recommended changes, corrections, constructive comments let me know.
Excellent guide, a lot of necessary information. This should help a lot of the new players, and even some of the older ones.
Great info Nate. Thank you for writing this article. :-)
Thanks for the great info Nate! Sometime I would like to get together with you in-game and work on getting my sorc into that 20k+ range.
Excellent review that all of us need to pay attention to and make any necessary changes.
I’ve gone back to this a couple times now. Thanks for the article!
Thanks for sharing. Very Helpful. Well written.
Ive changed just a few skills up on my night blade and now I’m seeing 12k to 14k dps. I’ve seen as high as 18.9k one time. This was a good article thanks Nate.
Nice. I hit close to 20K in the fight with the final boss in MoL the other day. That is the best sustained DPS I have ever managed to produce. Might have been a case of a blind squirrel and the proverbial nut though.
This guide will help a lot of people. And gives them some info to know where there DPS stands. And as a group if we can get to the higher DPS the trials will be much easier.
How do you check your DPS output ? Do you use a add-on or is it a setting I haven’t seen in controls ?
I use FTC (foundry tactical combat) for dps meter, healing meter, and buffs. There are several other good add ons as well.
Thanks for your response & this great thread of knowledge , new to game didn’t even realize it used add-on LOL , Thought it was like skyrim used mods.
There is an article on here with a list of add ons as well that might be worth looking at
Here is the article:
https://www.savagehearts.us/helpful-addons-for-eso/
Just read this for the second time. Very helpful. Thomas II.